[Feedback] Constructive: DR Changes are extremely unhealthy for the game. | Black Desert NA/EU (2024)

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Última modificación : 22 jun. 2024, 11:23 (UTC)

# 11

On: Jun 21, 2024, 16:39 (UTC), Written by CosmicCube

1. That's exactly what we asked for, for literal years now.

2. The gear gap isn't that crazy, the class power gap is what's crazy. This hasn't changed. That said a gear gap is a good thing for a progression based game. It gives you a reason to push gear, and if gear imbalance is an issue to you there are capped wars and AOS where you can do PVP without this gap.

That said, there are things that need to change to improve balance:

- The class mods need to go, its the biggest problem with this entire patch. You can't balance 5 different damage reduction systems in any sort of compitent way. The DR should stay, its the only thing making the more glass classes even reasonably playable again and the blatant outliers wouldn't be as crazy if they weren't already taking 20%+ less damage for existing.

- SA Block needs a change, it always has, it always will as long as its allowed to exist in the game as is. Either a stamina cost or SA needs to drop off after a few seconds of usage or something. Anything to force shield classes to actually use a skill.

- Block break needs to be added to a few classes that have 0 ability to deal with block classes (no grab and no existing break mechanic)

- Protections need adjusted. There's too many classes that are nearly impossible to CC, and CCing/comboing is what we want to see happening.

- Healing/recovery needs to be looked at, its far too free to get health back now and it creates bigger gaps between tanky and non-tanky classes.

- Spec eva, I'm torn on this one but consistancy in damage is a good thing so I'd rather it be removed.

- Resists, gone, out, removed, eliminate completely from pvp (keep them for pve).

1. I don't know a single reasonable person who was calling out for something as extreme as we got with this patch - who is the 'we' in this instance? There was an entire community of PvP players who were reasonably satisfied with the pace of combat in the game (prior to this patch and the NW rebalance). It's frustrating to get one shot, but I am not aware of anyone asking for a radical overhaul of the games feel. You can't change the essence of a 7 year old game overnight.

2. I agree the class balance is now totally scuffed, but it's only compounded by gear. Someone who had hit the 309 AP bracket previously had enough damage to kill most players in favourable circ*mstances. This is no longer the case by a signficant margin. It's very evident that this DR rebalance has further emphasised the difference in gear between players.

When a games gear gap is perceived to be 'unfair', that game dies in the west. Look at ArcheAge. PA had done a great job of creating a perception of 'fairness' around gear previously. Collectively, the BDO playerbase understands that better geared players should and will have the advantage, but not to the extent that they are immortal or impossible to fight once you yourself have invested a certain amount of time.

Kozuka

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Koz

Última modificación : 22 jun. 2024, 11:41 (UTC)

# 12

On: Jun 22, 2024, 11:17 (UTC), Written by Kozuka

1. I don't know a single reasonable person who was calling out for something as extreme as we got with this patch - who is the 'we' in this instance? There was an entire community of PvP players who were reasonably satisfied with the pace of combat in the game (prior to this patch and the NW rebalance). It's frustrating to get one shot, but I am not aware of anyone asking for a radical overhaul of the games feel. You can't change the essence of a 7 year old game overnight.
.

This is totally wrong. The community was not satisfied by the pace of the game. It caused lag, hit studders which still exist today. Classes were horribly unballanced. The ranged meta was destroying competition in large scale pvp. DR didn't exist. Evasion was out of control. It all had to do with the amount of damage in the game, and the addition of debo accessories accellerated the problem. Something needed to be done.

On: Jun 22, 2024, 11:17 (UTC), Written by Kozuka

2. I agree the class balance is now totally scuffed, but it's only compounded by gear. Someone who had hit the 309 AP bracket previously had enough damage to kill most players in favourable circ*mstances. This is no longer the case by a signficant margin. It's very evident that this DR rebalance has further emphasised the difference in gear between players.
.

Again, you're wrong here as well. Why shouldnt someone's gear matter? If you out gear someone, then it should clearly make sense that you have an advantage. Theres capped content in node wars, sieges, AoS, etc. I don't understand the arguement that the game should make it so that someone with a lower gear score should be just as competitve as someone with a higher gear score. Your arguement would assume that gear score is worthless, which means no one has the motivation to grind to do better because they don't need it to be better. Additionally, previously classes that did really well didnt need any gear score to be able to do it. The game already hands you many, many head start features to become competitve in just a few months where as before it took us years to be able to obtain what we got. The above is just a really bad arguement.

On: Jun 22, 2024, 11:17 (UTC), Written by Kozuka

When a games gear gap is perceived to be 'unfair', that game dies in the west. Look at ArcheAge. PA had done a great job of creating a perception of 'fairness' around gear previously. Collectively, the BDO playerbase understands that better geared players should and will have the advantage, but not to the extent that they are immortal or impossible to fight once you yourself have invested a certain amount of time.

You are assuming that the game's survival depends on its gear where as the VAST MAJORITY of players play the game because of the combat system.

I'm sorry, but you're just simply wrong about how you are looking at this.

GodSlinger

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Godslinger

Última modificación : 22 jun. 2024, 11:54 (UTC)

# 13

On: Jun 22, 2024, 11:41 (UTC), Written by GodSlinger

You are assuming that the game's survival depends on its gear where as the VAST MAJORITY of players play the game because of the combat system.

I'm sorry, but you're just simply wrong about how you are looking at this.

And they play the game because the combat system favoured skill as well as gear.

Now Skill means nothing if your gear is too different.

Yeah before gear also mattered but within about 30 gs to your enemy skill was more important, now 30 gs less, you simply lose, unless your matchup is absolutely in your favor. Also gs matters more for certain classes now than others.

And also you can not say that gs equals effort to get it.

301/450 is way easier to get than 340/411 yet its the same gear score. And in the end with the changes the more expenisve AP gear score is even weaker than the cheaper DP route. So this even contradicts the reward for effort claim.

The entry bar for pvp raised a lot especially for some classes. I don't see how thats good for the game.

EleanorKuro

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Eleanor_Kuro

Última modificación : 22 jun. 2024, 11:55 (UTC)

# 14

On: Jun 22, 2024, 11:41 (UTC), Written by GodSlinger

This is totally wrong. The community was not satisfied by the pace of the game. It caused lag, hit studders which still exist today. Classes were horribly unballanced. The ranged meta was destroying competition in large scale pvp. DR didn't exist. Evasion was out of control. It all had to do with the amount of damage in the game, and the addition of debo accessories accellerated the problem. Something needed to be done.

Again, you're wrong here as well. Why shouldnt someone's gear matter? If you out gear someone, then it should clearly make sense that you have an advantage. Theres capped content in node wars, sieges, AoS, etc. I don't understand the arguement that the game should make it so that someone with a lower gear score should be just as competitve as someone with a higher gear score. Your arguement would assume that gear score is worthless, which means no one has the motivation to grind to do better because they don't need it to be better. Additionally, previously classes that did really well didnt need any gear score to be able to do it. The game already hands you many, many head start features to become competitve in just a few months where as before it took us years to be able to obtain what we got. The above is just a really bad arguement.

You are assuming that the game's survival depends on its gear where as the VAST MAJORITY of players play the game because of the combat system.

I'm sorry, but you're just simply wrong about how you are looking at this.

At no point in any of my posts in this thread have I said 'gear should not matter' and I explicitly said that PA had done a good job of managing the gear gap previously. I also didn't say the previous system was perfect and highlighted that people were asking for changes - just not changes this extreme.


You are arguing in bad faith against points I haven't even made.

Kozuka

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Koz

Última modificación : 22 jun. 2024, 13:28 (UTC)

# 15

On: Jun 22, 2024, 11:55 (UTC), Written by Kozuka

At no point in any of my posts in this thread have I said 'gear should not matter' and I explicitly said that PA had done a good job of managing the gear gap previously.

On: Jun 22, 2024, 11:17 (UTC), Written by Kozuka

2. I agree the class balance is now totally scuffed, but it's only compounded by gear. Someone who had hit the 309 AP bracket previously had enough damage to kill most players in favourable circ*mstances. This is no longer the case by a signficant margin. It's very evident that this DR rebalance has further emphasised the difference in gear between players.

When a games gear gap is perceived to be 'unfair', that game dies in the west. Look at ArcheAge. PA had done a great job of creating a perception of 'fairness' around gear previously. Collectively, the BDO playerbase understands that better geared players should and will have the advantage, but not to the extent that they are immortal or impossible to fight once you yourself have invested a certain amount of time.

Dunno, to me sounds pretty evident that you think gear shouldnt matter when you are compairing that to a dying game. I don't think you understand what you are trying to say or its coming off that people dont understand what you mean.

On: Jun 22, 2024, 11:54 (UTC), Written by EleanorKuro

And they play the game because the combat system favoured skill as well as gear.

Now Skill means nothing if your gear is too different.

Well, thats opinon based because only a few classes can stack DR very well, but odds are they cannot kill you either. 30 GS is a lot when your gains are very small.

On: Jun 22, 2024, 11:54 (UTC), Written by EleanorKuro

Yeah before gear also mattered but within about 30 gs to your enemy skill was more important, now 30 gs less, you simply lose, unless your matchup is absolutely in your favor. Also gs matters more for certain classes now than others.

Again, I ask you, whats the problem with this? This happens in every single game known to exist mmo feature wise. The better your gear, the better your character. I think you are looking at the top 1% of players and saying "LOOK AT THEM, THEIR GEAR IS TOO MUCH" Where the vast majority of players are around the same gear level.

On: Jun 22, 2024, 11:54 (UTC), Written by EleanorKuro

And also you can not say that gs equals effort to get it.

301/450 is way easier to get than 340/411 yet its the same gear score. And in the end with the changes the more expenisve AP gear score is even weaker than the cheaper DP route. So this even contradicts the reward for effort claim.

You're just wrong on so many levels its baffling. Any gear score gain takes effort to get, and the farther up it goes, the more effort it takes. You can say that 450 DP doesnt take much effort, but getting to 301 AP with it does take a lot of effort and gear. Same for 340 AP to get the accessories needed. Sorry, but this is just so incorrect its hard to believe someone is saying it. Mind you in your example, 751 GS is very hard to get to.

In the end, the people that are complaining mostly benefitted from the previous versions downfalls and since it was broken for such a long time, people feel entitled to continue with that same path. In a week, people will stop building DR and start building AP which will bring the DR down and make it easier to kill people.

GodSlinger

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Godslinger

Última modificación : 22 jun. 2024, 13:32 (UTC)

# 16

On: Jun 22, 2024, 11:55 (UTC), Written by Kozuka

At no point in any of my posts in this thread have I said 'gear should not matter' and I explicitly said that PA had done a good job of managing the gear gap previously. I also didn't say the previous system was perfect and highlighted that people were asking for changes - just not changes this extreme.


You are arguing in bad faith against points I haven't even made.

I completely agree with what this person is saying; I fully support this idea. It is normal in an MMORPG to have differences in gearscore. After all, you can't compare the damage and resistance of a beginner with someone who has played for years to build their equipment. In Black Desert, many love the idea of building a specific setup for their play style or for the class they play. It is abnormal to demand equality, as this ruins the game, and such changes might lead to worse outcomes. Indeed, the meta classes that have been advantageous until now had nothing to do with gearscore, as some classes like Berserker could kill you with much less gear than those they fought against. A significant difference is also made by your skill in handling the class, using all the advantages it has, and knowing all the weaknesses of the classes you fight against.

Currently, there has been too much of a boost on the resistance side of tank classes. For example, Valkyrie and Berserker have much too high resistance now, and they still deal damage. It makes sense for them to deal damage from my point of view, but it is abnormal for them not to take damage at low values. For example, now 1200 evasion, which before you could nullify with 1000 accuracy quite easily, with 1150 accuracy, I barely do damage to 1200. This is not okay. Still, 1200 for evasion is not a high value, and yet they produce as much damage as I do, even more, because I miss from top to bottom. I play full human + 323 AP, and I am experienced with my class. It is not okay. Indeed, I like the idea that I can resist a bit more, but for some classes, this affects them excessively. Besides that, there is also the problem that if he has 600+ DR or 1400 evasion, he doesn't take any damage at all. Indeed, they don't deal damage, which is good, so we can ignore this aspect. The problem remains with lower resistance values that do not scale at all with the damage they receive. If we also consider the heal skills, it gets even worse.

Let me explain what happened at Guild League. We entered, and there was a Valkyrie on the opposing team with very high DR. Ten of us jumped on him; he got to low HP, used his class heal, and was back to full. It took ten of us two minutes to get him to 20% HP. This is not okay. In the meantime, he was throwing vacuum, grabs, debuffs, so their team could kill us. We tried to ignore him, but it’s hard to ignore this class that jumps behind you with a vacuum and bundles you up. He used an ultimate, and we all died.

Additionally, accuracy no longer scales well on certain classes due to changes in skills. Archer with 323 full human 1150 accuracy in Q buff = 10% Shai HP 600 DR + 1400 evasion. The problem is that if I want to nullify evasion right now, I should go for more accuracy, which is logical. But if I end up putting 5 accuracy accessories on myself instead of 2 to nullify evasion, I face the problem that I will no longer have damage against the DR that the class has. This is because classes with evasion now also benefit from increased DR. This is not fair.

AllenMinyo

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AllenMinyo

Última modificación : 22 jun. 2024, 17:10 (UTC)

# 17

On: Jun 22, 2024, 13:28 (UTC), Written by GodSlinger

Dunno, to me sounds pretty evident that you think gear shouldnt matter when you are compairing that to a dying game. I don't think you understand what you are trying to say or its coming off that people dont understand what you mean.

Well, thats opinon based because only a few classes can stack DR very well, but odds are they cannot kill you either. 30 GS is a lot when your gains are very small.

Again, I ask you, whats the problem with this? This happens in every single game known to exist mmo feature wise. The better your gear, the better your character. I think you are looking at the top 1% of players and saying "LOOK AT THEM, THEIR GEAR IS TOO MUCH" Where the vast majority of players are around the same gear level.

You're just wrong on so many levels its baffling. Any gear score gain takes effort to get, and the farther up it goes, the more effort it takes. You can say that 450 DP doesnt take much effort, but getting to 301 AP with it does take a lot of effort and gear. Same for 340 AP to get the accessories needed. Sorry, but this is just so incorrect its hard to believe someone is saying it. Mind you in your example, 751 GS is very hard to get to.

In the end, the people that are complaining mostly benefitted from the previous versions downfalls and since it was broken for such a long time, people feel entitled to continue with that same path. In a week, people will stop building DR and start building AP which will bring the DR down and make it easier to kill people.

Let me highlight the part of my earlier posts that you are obviously missing. I even bolded the important part to help people with a short attention span who race to conclusions ;)

Having a higher gearscore should be rewarded in PVP - but not to the extent where players feel completely powerless if they are outgeared.

PA had done a great job of creating a perception of 'fairness' around gear previously.Also, I feel like you might be slightly biased towards the new system...I wonder why...

[Feedback] Constructive: DR Changes are extremely unhealthy for the game. | Black Desert NA/EU (1)

Kozuka

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Koz

Última modificación : 24 jun. 2024, 10:06 (UTC)

# 18

On: Jun 22, 2024, 13:28 (UTC), Written by GodSlinger

You're just wrong on so many levels its baffling. Any gear score gain takes effort to get, and the farther up it goes, the more effort it takes. You can say that 450 DP doesnt take much effort, but getting to 301 AP with it does take a lot of effort and gear. Same for 340 AP to get the accessories needed. Sorry, but this is just so incorrect its hard to believe someone is saying it. Mind you in your example, 751 GS is very hard to get to.

My example in numbers if you don't mind, the left is my current gear, right is how you could get to the same GS with DP instead:

[Feedback] Constructive: DR Changes are extremely unhealthy for the game. | Black Desert NA/EU (2)

So yeah of course both is a lot of effort, and i never said 750 gs is easy to get, but one is 50%(400Bil) more than the other, yet the DR build defeats the AP build because DR has way more value than AP how. So again, your claim that effort should be rewarded does not hold in this scenatio, because then the AP build should absolutely win.

And unfortunately depending on your class the DR bulid is just not working because you become useless, so you have to go the AP route. If every class benefittet equally from that, it might have worked but it just didn't, DR is way too overtuned for some classes now.

EleanorKuro

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Eleanor_Kuro

Última modificación : 24 jun. 2024, 16:23 (UTC)

# 19

On: Jun 24, 2024, 10:04 (UTC), Written by EleanorKuro

My example in numbers if you don't mind, the left is my current gear, right is how you could get to the same GS with DP instead:

[Feedback] Constructive: DR Changes are extremely unhealthy for the game. | Black Desert NA/EU (3)

So yeah of course both is a lot of effort, and i never said 750 gs is easy to get, but one is 50%(400Bil) more than the other, yet the DR build defeats the AP build because DR has way more value than AP how. So again, your claim that effort should be rewarded does not hold in this scenatio, because then the AP build should absolutely win.

And unfortunately depending on your class the DR bulid is just not working because you become useless, so you have to go the AP route. If every class benefittet equally from that, it might have worked but it just didn't, DR is way too overtuned for some classes now.

You do realize the difference in dr between these 2 builds is only about 40 right? You give up 50ish ap to get 40ishdr. The majority of your build realistically is in your crystals, lightstone/artifacts, and food/elixirs/perfumes. You could easily turn the first gearset into something the 2nd gearset couldn't kill easily. You can also make the 2nd gearset into something that isn't tanky at all. Realistically neither is more powerful then the other. What's wildly imbalanced atm is the class variance. You're probably getting hard class checked by gauntlets, shields, and zerker just like everyone else.

CosmicCube

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WitchSticks

Última modificación : 24 jun. 2024, 19:18 (UTC)

# 20

On: Jun 22, 2024, 17:10 (UTC), Written by Kozuka

Let me highlight the part of my earlier posts that you are obviously missing. I even bolded the important part to help people with a short attention span who race to conclusions ;)

Having a higher gearscore should be rewarded in PVP - but not to the extent where players feel completely powerless if they are outgeared.

PA had done a great job of creating a perception of 'fairness' around gear previously.Also, I feel like you might be slightly biased towards the new system...I wonder why...

[Feedback] Constructive: DR Changes are extremely unhealthy for the game. | Black Desert NA/EU (4)

Slightly Bias? The new system took a class that died instantly on engage and did no damage to a class that doesnt die instantly and still does no damage. Not to mention the HP Cap nerfed the class on capped content as well, so its basically just a class that still dies on engage for capped content. Any Succ Zerker player will tell you that they dont do damage. I can see that you play a broken ranger, so I'm just going to assume that you're upset the ranged meta isnt really a thing much anymore even though ranger is still broken with hit studder.

On: Jun 24, 2024, 10:04 (UTC), Written by EleanorKuro

My example in numbers if you don't mind, the left is my current gear, right is how you could get to the same GS with DP instead:

[Feedback] Constructive: DR Changes are extremely unhealthy for the game. | Black Desert NA/EU (5)

So yeah of course both is a lot of effort, and i never said 750 gs is easy to get, but one is 50%(400Bil) more than the other, yet the DR build defeats the AP build because DR has way more value than AP how. So again, your claim that effort should be rewarded does not hold in this scenatio, because then the AP build should absolutely win.

And unfortunately depending on your class the DR bulid is just not working because you become useless, so you have to go the AP route. If every class benefittet equally from that, it might have worked but it just didn't, DR is way too overtuned for some classes now.

I'll let everyone else destroy this comment because what you posted is subjective and doesn't make any sense unless for some reason you think value is equal to effort which is what I'm getting the feeling you are trying to say.

To me, TET armors are extremely hard to get.

GodSlinger

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Godslinger

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